Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-E9Tn9-4uFu9-sYLGX-3BW9v-QWJeB | 5/14/9 | 43.5 | 0.62 | 2026-07-02 16:42:28 · 31m 41s | |
| CSGO-ORBcC-SFvuW-muhNt-2nLh5-2pmwG | 3/16/1 | 21.9 | 0.01 | 2026-07-02 16:16:38 · 22m 55s | |
| CSGO-276jo-CawNQ-UMrYq-aOXJA-Xdm2H | 12/17/6 | 70.7 | 0.85 | 2026-07-02 15:43:06 · 28m 22s | |
| CSGO-ksukQ-Yqkay-SLr3M-7KL83-ZqDZG | 11/17/4 | 60.1 | 0.72 | 2026-07-02 15:05:47 · 31m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.