Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WDT9r-fLMKw-FkNce-GNNWo-AYEyB | 15/12/5 | 78.8 | 1.17 | 2026-06-30 19:09:45 · 32m 57s | |
| CSGO-8zDGM-on5Ky-GNzqE-Us5Jb-YPVeL | 14/16/2 | 60.3 | 0.90 | 2026-06-30 18:29:56 · 37m 37s | |
| CSGO-kVxur-5tMio-S8UX2-TkTyk-TYTSH | 9/15/6 | 69.8 | 0.76 | 2026-06-30 17:53:43 · 28m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.