Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HtoiY-LGZLk-Auo5z-tYHRF-88axJ | 23/16/11 | 107.0 | 1.55 | 2026-06-19 10:08:00 · 31m 56s | |
| CSGO-kwuAD-KrsBv-UrbEL-UQe5Y-XZrKG | 7/13/8 | 57.2 | 0.80 | 2026-06-19 09:35:14 · 29m 6s | |
| CSGO-KCWjy-8UaVd-JyPUx-sfS2f-tDDmQ | 7/16/6 | 71.0 | 0.67 | 2026-06-12 13:59:26 · 29m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.