Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GfZde-j4nSe-LvTON-XHjbi-D5fGH | 9/8/3 | 70.4 | 1.19 | 2026-07-03 22:16:29 · 21m 49s | |
| CSGO-hrcfN-ZOsHA-zSrxD-9vskA-zUD3J | 21/21/10 | 74.6 | 1.15 | 2026-07-03 21:04:19 · 58m 12s | |
| CSGO-OD2yF-j4pN8-3zt6p-6oO7p-fD57M | 12/8/4 | 72.5 | 1.20 | 2026-07-01 17:47:07 · 30m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.