Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wWbXL-5EcV7-xu4yH-EwTN5-GfNHA | 19/15/1 | 82.1 | 1.18 | 2026-07-04 20:39:16 · 35m 6s | |
| CSGO-KyKTz-Nb7EC-xv8sn-a6Auc-6jK5O | 26/15/2 | 99.5 | 1.60 | 2026-07-03 20:02:49 · 38m 41s | |
| CSGO-S7Qjh-fawXJ-witW4-z6Qwf-tDDmQ | 13/14/7 | 104.6 | 1.25 | 2026-07-03 19:17:02 · 28m 34s | |
| CSGO-6BwVk-BnJav-vxUKi-ijMA6-2pmwG | 16/17/1 | 75.5 | 1.09 | 2026-06-27 17:50:06 · 32m 44s | |
| CSGO-BtANU-8rHrT-mUEcy-UYfdh-qESyL | 17/15/4 | 61.7 | 0.98 | 2026-06-27 17:13:43 · 33m 38s | |
| CSGO-xirDQ-uDMKG-sAiSQ-io9sd-K564E | 26/12/5 | 100.9 | 1.74 | 2026-06-27 15:03:50 · 41m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.