Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-X5DSr-U5KvL-CPSfZ-2pLBk-SsONN | 7/13/6 | 63.5 | 0.66 | 2026-07-03 09:38:36 · 31m 12s | |
| CSGO-nXGff-CX5S8-NWxoQ-7v7XG-Ry6SA | 18/16/10 | 89.4 | 1.29 | 2026-06-30 18:44:35 · 38m 9s | |
| CSGO-4OarG-phBJJ-c7X4p-c4Xi7-H2WPA | 18/15/3 | 88.2 | 1.16 | 2026-06-25 14:26:39 · 36m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.