Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ie7dK-p3CR9-xEq9a-LSTyc-kESyL | 8/17/3 | 49.2 | 0.53 | 2026-06-24 19:50:48 · 27m 4s | |
| CSGO-Rps5U-nL4re-P2uSR-nVG58-uzpcG | 10/19/5 | 58.2 | 0.70 | 2026-06-23 20:25:59 · 33m 32s | |
| CSGO-C3XPD-muQux-TAwc4-krK5A-feQ3A | de_warden |
3/15/3 | 43.8 | 0.25 | 2026-06-13 15:25:59 · 24m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.