Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nZjyW-JEWk8-jyWeN-Lfb6J-YSEdH | 18/18/7 | 96.8 | 1.33 | 2026-07-03 16:48:18 · 40m 0s | |
| CSGO-B8q5y-nWbH5-3pX6e-WixX8-eLhnL | 22/20/8 | 89.2 | 1.37 | 2026-07-02 19:43:35 · 45m 8s | |
| CSGO-TS7Ox-XSXZT-3foQt-ZeLMu-B3bJD | 17/18/9 | 79.7 | 1.24 | 2026-07-02 18:56:00 · 39m 24s | |
| CSGO-Gq5eF-nWC4Z-EWF7H-yD8Ch-ZYsFF | 13/14/1 | 84.8 | 1.03 | 2026-07-02 18:21:42 · 26m 18s | |
| CSGO-MT2PM-9s2H4-pbDok-8DqMu-UXOYE | 11/20/4 | 60.4 | 0.68 | 2026-07-01 17:18:39 · 33m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.