Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ntCyW-RG56w-OdCCQ-zCVzT-jHR7B | 15/20/5 | 68.5 | 0.88 | 2026-07-05 12:25:03 · 40m 56s | |
| CSGO-7CPK9-QzkW7-qYma6-UwMhn-niyfF | 11/13/2 | 63.8 | 0.87 | 2026-06-18 12:12:17 · 33m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.