Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ziSqi-ny3C6-rULkb-AAGCV-FmhvN | 8/14/6 | 59.5 | 0.72 | 2026-07-05 12:17:27 · 34m 3s | |
| CSGO-7t7wR-AbVPN-Kmmps-YX6Eq-q3SiA | 17/14/6 | 67.0 | 1.24 | 2026-06-27 20:53:36 · 41m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.