Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TqHSF-ZYOnP-3VkP3-aOQGK-DK5RG | 8/18/3 | 61.5 | 0.50 | 2026-06-26 16:15:45 · 34m 46s | |
| CSGO-8xOok-2qBv3-arNv6-w3MJu-zC8rN | 13/18/9 | 78.0 | 0.89 | 2026-06-21 18:39:39 · 32m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.