Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3zZM2-7Mu3n-ZQkoh-ohfSt-UXOYE | 16/17/9 | 83.4 | 1.18 | 2026-06-21 12:03:47 · 39m 7s | |
| CSGO-wLDQb-b6hJu-iQMrm-MPesw-XfP7B | 13/16/3 | 82.5 | 0.98 | 2026-06-21 11:36:26 · 23m 40s | |
| CSGO-ZNx4h-D7UZF-ondvX-JajwB-fUxXD | 9/12/7 | 52.7 | 0.95 | 2026-06-21 11:01:05 · 30m 7s | |
| CSGO-kruwm-H5AvC-rYnrC-dbxD2-wVC7K | 9/17/3 | 56.3 | 0.61 | 2026-06-09 19:46:55 · 32m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.