Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Jf5WW-mMFP4-6XS4U-5FAb5-ZqDZG | 13/15/7 | 77.6 | 1.09 | 2026-06-29 03:50:51 · 34m 15s | |
| CSGO-jBJAC-VDpG9-apRx5-xemeL-OHTCP | 4/15/3 | 54.4 | 0.29 | 2026-06-29 01:09:12 · 20m 31s | |
| CSGO-ZxH5y-WTXNW-LacWD-GKQxH-O9tvE | 12/7/6 | 108.1 | 1.55 | 2026-06-28 02:51:59 · 21m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.