Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-haOYi-r7y8r-muJo5-x3nRS-2vDuA | 27/13/7 | 124.5 | 1.97 | 2026-07-08 22:47:40 · 25m 25s | |
| CSGO-AMEHB-AVQpo-Ro6sz-deefp-WhUzE | 18/20/4 | 64.8 | 0.98 | 2026-06-26 13:19:58 · 45m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.