Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SZZ6S-du8Fb-7u5TX-qmuFY-V62cQ | 10/20/6 | 41.1 | 0.56 | 2026-07-02 17:33:53 · 43m 41s | |
| CSGO-wGOX3-uW8vt-yjwsC-o4jGP-hmheC | 10/21/6 | 51.5 | 0.60 | 2026-06-24 17:56:22 · 33m 47s | |
| CSGO-FBu73-ZN8Mm-s9CBC-NnowJ-cJWzE | 4/20/11 | 44.1 | 0.36 | 2026-06-15 17:35:40 · 42m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.