Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UfREn-tXehz-hhZuG-XUz2E-OoBhP | 2/13/3 | 37.2 | 0.03 | 2026-06-27 18:47:43 · 16m 33s | |
| CSGO-rMkRm-7Lzpp-rPdX2-dCM4v-krhGH | 16/14/7 | 101.0 | 1.21 | 2026-06-26 18:01:07 · 42m 34s | |
| CSGO-u8R2o-ZKfn6-vTs52-UZxtr-F4hCG | 15/10/2 | 72.3 | 1.28 | 2026-06-25 19:25:25 · 44m 3s | |
| CSGO-izJpq-UfYDF-zuoan-JkO9S-NHjLJ | 17/11/1 | 69.4 | 1.30 | 2026-06-25 18:50:09 · 31m 24s | |
| CSGO-riiXL-TDyid-wRLhp-dYOXA-Q9jbN | 17/21/9 | 67.0 | 0.91 | 2026-06-22 19:09:24 · 51m 51s | |
| CSGO-cKb7x-nXZOu-fFPQs-MDprA-zKkXM | 16/15/9 | 88.2 | 1.31 | 2026-06-22 18:29:31 · 37m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.