Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nwvP5-fQbuj-bS54O-6B8He-wjNYE | 19/16/4 | 90.1 | 1.40 | 2026-06-23 10:32:55 · 35m 53s | |
| CSGO-FSuqL-tMSOd-9pMMS-FycVq-rDN6H | 18/17/8 | 89.3 | 1.20 | 2026-06-23 09:44:59 · 39m 55s | |
| CSGO-6CXwt-s2x2O-83xmy-E39Np-WswTC | 23/17/5 | 97.4 | 1.34 | 2026-06-22 10:14:46 · 38m 12s | |
| CSGO-TVcTL-t6vVr-sMmrV-EWaKw-4L9PL | 15/19/9 | 97.1 | 1.21 | 2026-06-22 08:37:24 · 37m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.