Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9C76s-D4vVG-zTszf-MoYBv-v3SiA | 14/15/5 | 62.5 | 0.94 | 2026-07-04 21:54:37 · 35m 9s | |
| CSGO-LojES-efQox-3UDf8-Lr7WY-rup3B | 13/15/7 | 62.7 | 1.04 | 2026-07-03 23:13:50 · 39m 2s | |
| CSGO-PJUVy-WR8Fs-7WMx2-dfmL2-RBUWJ | 9/11/9 | 74.5 | 1.07 | 2026-07-03 22:45:56 · 23m 58s | |
| CSGO-SixUU-qDWNa-cy73r-Dxjm5-myBcO | 14/14/3 | 63.4 | 1.09 | 2026-07-03 22:05:18 · 34m 28s | |
| CSGO-NfkBi-34OHu-zStch-ZFWuo-AsFiJ | 7/14/2 | 43.3 | 0.58 | 2026-06-19 20:38:10 · 26m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.