Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fcbDD-SbozZ-THCdN-MH7bk-mtLMB | 10/16/4 | 54.7 | 0.74 | 2026-07-04 18:12:05 · 23m 2s | |
| CSGO-Rwk8q-oGkso-Zdm9c-Ed54E-8oZEC | 20/13/6 | 111.3 | 1.69 | 2026-07-04 17:37:13 · 29m 31s | |
| CSGO-2Gozh-PCeAF-jvyU7-VHqTA-Q9jbN | 13/18/5 | 72.4 | 0.94 | 2026-07-01 19:28:22 · 28m 24s | |
| CSGO-e7dEy-63UQO-ay8UU-mvOa3-PCqYF | 16/15/6 | 86.4 | 1.13 | 2026-07-01 18:48:13 · 37m 27s | |
| CSGO-4wEkt-4niqc-OEF8v-Zx98n-aiZtH | 10/16/3 | 54.6 | 0.73 | 2026-06-28 21:18:37 · 31m 15s | |
| CSGO-3eU8W-H2Xez-FuQsF-NM2TE-J9tvE | 17/25/5 | 64.7 | 0.86 | 2026-06-13 20:25:46 · 45m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.