Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CnQQm-3LrpA-373C6-aBZ65-KzBND | 11/16/6 | 79.5 | 0.87 | 2026-07-06 03:03:28 · 28m 22s | |
| CSGO-jwbJf-Uw2L4-PMtBR-eEtNr-d34uC | 19/16/6 | 102.5 | 1.32 | 2026-07-06 02:24:58 · 31m 47s | |
| CSGO-Y57bz-fNH8q-n8V2H-iNj6z-9L9PL | 15/14/2 | 79.2 | 1.14 | 2026-07-04 00:38:35 · 34m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.