Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bKDyT-SewDZ-O9qH2-e3K6c-VYK9P | 18/13/6 | 121.2 | 1.49 | 2026-07-06 16:34:58 · 29m 8s | |
| CSGO-oztEy-K4o5m-apASL-etRAR-nRdNE | 13/16/8 | 76.4 | 1.00 | 2026-07-03 19:14:08 · 34m 20s | |
| CSGO-82Yuq-GcXbs-eBYDH-tnB8a-RvNUD | 18/16/5 | 81.7 | 1.15 | 2026-07-03 12:49:57 · 37m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.