Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UnL8t-WCc8z-3DDzc-WCUih-6tZpG | 13/19/9 | 78.0 | 0.93 | 2026-07-02 20:15:13 · 34m 15s | |
| CSGO-V3nGB-E8ACD-MaAfD-BBdFw-vzYUN | 9/10/10 | 88.7 | 1.25 | 2026-07-01 19:19:18 · 30m 24s | |
| CSGO-qvbSH-obrNj-Z6HcH-YaGb3-OAqVQ | 13/8/6 | 109.7 | 1.65 | 2026-07-01 18:54:26 · 21m 24s | |
| CSGO-CTPzA-GqpN7-kBhVw-fGKSc-cZrKG | 22/20/6 | 90.5 | 1.17 | 2026-06-17 19:34:23 · 47m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.