Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AKbVE-vstdA-3wRBU-oMfSL-zwJoD | 17/17/9 | 94.8 | 1.18 | 2026-07-05 20:50:06 · 36m 39s | |
| CSGO-knfm6-xMvS8-tTLxy-HuZGx-NrYbD | 22/13/5 | 89.2 | 1.43 | 2026-07-05 20:06:38 · 37m 6s | |
| CSGO-msyde-VUmUc-THFRn-BqTk5-HVMfN | 14/9/4 | 79.7 | 1.30 | 2026-07-05 19:31:41 · 31m 26s | |
| CSGO-fyUbT-86VxQ-oR5Y8-9ovuC-YJxsP | 3/13/1 | 25.7 | 0.15 | 2026-07-02 19:04:52 · 22m 41s | |
| CSGO-9otXQ-fLOwa-pO7iq-WtBky-hq4FP | 15/20/7 | 68.6 | 0.84 | 2026-07-01 20:53:57 · 50m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.