Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ah5wM-N2rHB-NQkkp-B3Vzv-yqk2H | 16/19/8 | 85.0 | 1.04 | 2026-07-03 21:45:38 · 32m 55s | |
| CSGO-SaYO9-V6cTt-qzXiV-Skhtj-tiOUD | 13/16/8 | 68.2 | 0.94 | 2026-07-03 21:09:36 · 34m 5s | |
| CSGO-xjpQa-NcjdH-x6tOa-NisHR-tm7SA | 15/19/4 | 66.2 | 0.99 | 2026-06-20 21:43:02 · 39m 59s | |
| CSGO-QWbQi-fy9oV-zrJfP-4GbO6-iBtKG | 13/16/3 | 59.2 | 0.95 | 2026-06-20 20:50:07 · 47m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.