Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-diGmS-smrUu-8T5vf-KMN2k-E5n6J | 20/14/1 | 96.9 | 1.51 | 2026-07-03 20:54:41 · 31m 12s | |
| CSGO-Q8oqX-9bXZW-Tqxvh-yf6Dp-nrXwP | 13/21/3 | 70.3 | 0.75 | 2026-07-03 20:09:36 · 35m 41s | |
| CSGO-53NbH-FQ3Dt-Udnee-GJnrx-LCHSQ | 24/8/2 | 148.8 | 2.28 | 2026-07-03 19:37:05 · 23m 44s | |
| CSGO-sAZYZ-due7K-XPvht-yyB2Z-cvmHB | 22/16/5 | 83.1 | 1.41 | 2026-07-03 18:49:55 · 38m 5s | |
| CSGO-XWBeW-mMmMO-zf3Dp-CC5Nt-UXOYE | 21/17/3 | 87.6 | 1.20 | 2026-06-22 17:21:21 · 39m 56s | |
| CSGO-AKGLj-yCakY-Uq4NY-cma7A-FKu8O | 10/16/3 | 68.8 | 0.74 | 2026-06-22 16:47:28 · 30m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.