Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rdM6x-WVVKH-hOOaC-Cu4Tf-L5WwP | 17/14/3 | 82.5 | 1.07 | 2026-07-04 22:49:19 · 33m 29s | |
| CSGO-zAEST-hib9U-fQbhQ-tCjWL-hRyQN | 13/11/3 | 76.9 | 1.29 | 2026-07-03 23:30:24 · 26m 11s | |
| CSGO-4mcDV-dnOFu-rcqoR-VmYMj-34OJM | 14/16/1 | 82.0 | 0.94 | 2026-07-03 20:08:33 · 32m 28s | |
| CSGO-GQFJz-iHJXv-Jn4V8-6maHr-TijDA | 4/14/2 | 37.9 | 0.26 | 2026-07-03 19:37:05 · 24m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.