Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yEWVM-WrhRi-8DVVS-XJuft-UNv5G | 17/14/5 | 84.8 | 1.23 | 2026-06-30 20:43:39 · 33m 8s | |
| CSGO-Dqhwe-ER7oN-jCfkO-Ef9Vo-iNBYN | 24/14/3 | 112.3 | 1.62 | 2026-06-21 21:04:38 · 36m 38s | |
| CSGO-oe2dy-wvPqE-G9GrE-TaJbL-GcXTB | 16/14/4 | 70.5 | 1.15 | 2026-06-20 22:38:08 · 39m 8s | |
| CSGO-CazeL-KJstM-6TNXL-TqTQW-TGwPB | 19/17/3 | 75.1 | 1.05 | 2026-06-20 21:34:20 · 43m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.