Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-56bcB-FN2Qa-KTjQq-fGQ7H-RJ8CH | 21/12/3 | 74.6 | 1.45 | 2026-07-01 07:46:28 · 32m 24s | |
| CSGO-ArSew-Vf4BX-65OXD-aEOFE-s9ROG | 6/14/1 | 47.9 | 0.46 | 2026-06-21 13:16:03 · 21m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.