Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RoiSO-C8zpZ-TuAJE-YYXyp-yiOUD | 22/23/8 | 83.2 | 1.14 | 2026-06-29 17:48:47 · 48m 36s | |
| CSGO-nzHTu-yL7sA-bufnx-QCY5N-Pn6nM | 6/15/3 | 51.1 | 0.40 | 2026-06-26 15:16:29 · 29m 59s | |
| CSGO-Zx89G-VVDS9-aEwA2-XfPpo-DXykG | 12/20/5 | 67.4 | 0.70 | 2026-06-24 16:26:44 · 34m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.