Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oSGbG-VhiaZ-iNPJ2-jT8bB-RzHCF | 18/12/11 | 112.2 | 1.59 | 2026-07-05 12:50:19 · 34m 9s | |
| CSGO-3sqZ8-J6oOB-6R6EK-tAjhM-2SvPB | 25/15/5 | 104.1 | 1.58 | 2026-06-30 19:35:41 · 45m 35s | |
| CSGO-fXQw6-QtwiU-wCwjc-rs2yE-V9jbN | 21/15/8 | 87.7 | 1.29 | 2026-06-30 18:53:57 · 36m 8s | |
| CSGO-4zbCu-RHea9-yixcs-TRZS8-2TryM | 16/14/7 | 80.6 | 1.27 | 2026-06-22 19:31:38 · 36m 29s | |
| CSGO-MsjxC-5DEdz-3iFBG-icCEn-u4XbD | 28/13/3 | 117.3 | 1.77 | 2026-06-16 19:29:55 · 40m 36s | |
| CSGO-D7taU-nNv5Z-CZs2H-EOYCu-rNcqA | 25/13/2 | 103.0 | 1.56 | 2026-06-16 18:41:41 · 41m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.