Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2aYw3-vsuZp-NJCSr-XbprY-zFqqK | 5/16/6 | 42.1 | 0.48 | 2026-07-05 16:30:29 · 26m 7s | |
| CSGO-bEeWk-sejOT-X5tc3-T8DN9-eAFKO | 13/13/6 | 62.0 | 0.98 | 2026-07-05 15:50:25 · 33m 38s | |
| CSGO-PuCAX-MN4St-kuNC9-oAbF2-2B3xK | 3/16/0 | 27.1 | 0.05 | 2026-07-03 19:44:15 · 21m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.