Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nKzr3-Dizkp-zm9Xe-zqGC4-VUPRO | 3/2/2 | 37.6 | 1.05 | 2026-06-29 14:19:16 · 11m 8s | |
| CSGO-dHVru-4HLOL-5FLyz-fZsFA-uT2JE | 28/17/6 | 116.7 | 1.61 | 2026-06-25 12:50:34 · 44m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.