Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TvN9v-o2mXd-Vbatw-v6bVf-YYmQD | 5/14/1 | 50.9 | 0.32 | 2026-07-07 16:35:48 · 15m 48s | |
| CSGO-jYtrW-4aZHd-Ze8Qu-8LZpP-377GJ | 17/20/6 | 76.0 | 0.95 | 2026-06-07 13:55:19 · 34m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.