Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GojQ9-VSKGC-XAxdQ-zKbKN-dcf8E | 19/15/3 | 78.1 | 1.27 | 2026-07-05 00:31:55 · 38m 28s | |
| CSGO-mtXaG-5VZuG-V6Xjr-CrxdA-eyLwF | 17/18/2 | 70.0 | 0.96 | 2026-07-04 23:55:04 · 32m 45s | |
| CSGO-fkKyn-vBt8Z-CGJY4-P6qnA-3oZEC | 9/17/2 | 61.0 | 0.51 | 2026-06-30 20:52:36 · 33m 29s | |
| CSGO-MwbY2-a6yGA-K86Ww-z6ze8-cAhaB | 12/23/10 | 59.4 | 0.66 | 2026-06-30 19:40:50 · 54m 36s | |
| CSGO-urF3D-RzCyc-t3wEz-kt6J7-VzZAB | 14/23/9 | 65.2 | 0.85 | 2026-06-29 16:03:56 · 48m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.