Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hj2VQ-DqpZz-FOGwm-AGzoH-wwqVQ | 20/9/3 | 104.1 | 1.80 | 2026-06-30 20:48:28 · 31m 6s | |
| CSGO-NQcJt-9BNzd-HzkBJ-ZJYby-CfoAL | 5/7/5 | 45.8 | 0.92 | 2026-06-30 20:11:44 · 29m 5s | |
| CSGO-B42ki-bmUdK-3SMJG-ueQqz-2MUSH | 5/19/10 | 52.8 | 0.59 | 2026-06-30 19:22:57 · 32m 37s | |
| CSGO-Cc4Ot-bWhSh-OMmD7-OTxV7-aeruL | 7/14/3 | 45.6 | 0.59 | 2026-06-29 22:01:07 · 29m 49s | |
| CSGO-zcva7-CzC2t-Ehp9X-tKYJZ-BZAYN | 11/17/4 | 54.0 | 0.68 | 2026-06-29 21:20:12 · 35m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.