Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8wtVr-7wLMK-SGm7X-fwdSN-tGvjN | 22/19/5 | 95.0 | 1.24 | 2026-06-30 21:59:26 · 43m 16s | |
| CSGO-FVtyf-7urPx-eA9yc-vqPkX-FHtdA | 25/22/10 | 97.6 | 1.32 | 2026-06-21 22:27:45 · 56m 4s | |
| CSGO-RNMaC-phqXk-mqPqc-jzmEd-hFhCG | 9/20/5 | 62.2 | 0.58 | 2026-06-17 19:43:05 · 36m 42s | |
| CSGO-bpzbH-5mM2M-6FK7y-qdSqJ-LnCcO | 7/15/4 | 68.5 | 0.57 | 2026-06-15 19:53:56 · 29m 9s | |
| CSGO-9BGMj-4dOjr-DY7AQ-msnyS-UbJGG | 6/18/5 | 42.6 | 0.37 | 2026-06-14 21:16:45 · 33m 38s | |
| CSGO-MJFuh-Ri69z-omcF8-5AeFJ-6xUWJ | 18/16/3 | 87.6 | 1.11 | 2026-06-14 20:36:29 · 35m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.