Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GpKzi-jtjzA-tcKNT-4xthn-XEKLH | 24/14/4 | 119.7 | 1.79 | 2026-07-05 18:50:47 · 31m 17s | |
| CSGO-Ymu5t-tVdRR-n8tj7-npaC8-EMoMC | 15/5/2 | 80.9 | 1.63 | 2026-07-03 20:41:11 · 30m 9s | |
| CSGO-KHtM8-VovFc-w8tKV-CRxZ5-pdueM | 21/19/3 | 92.7 | 1.29 | 2026-07-03 18:51:04 · 40m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.