Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9267N-AVC6m-rkRor-SOdpQ-T7edJ | 6/14/6 | 40.9 | 0.61 | 2026-07-05 16:12:16 · 41m 30s | |
| CSGO-wfxU4-v4Jhy-S9eAL-JYChK-kScRF | 14/16/4 | 73.7 | 0.98 | 2026-07-05 13:52:52 · 34m 28s | |
| CSGO-QGHO9-XHhPU-mMqE5-HOXxB-jdBpF | 15/8/8 | 92.4 | 1.52 | 2026-07-04 19:24:10 · 31m 24s | |
| CSGO-ttc7X-YXQxa-2LDzA-zKvwZ-CRh8E | 19/17/5 | 63.2 | 1.04 | 2026-07-02 19:36:49 · 47m 31s | |
| CSGO-Jba2M-korw3-fkbfC-BY969-EzsOH | 16/14/6 | 76.2 | 1.20 | 2026-06-28 18:05:13 · 38m 11s | |
| CSGO-U9iEZ-KhWQh-yoVEA-96r7n-A4hCG | 12/12/6 | 71.8 | 1.03 | 2026-06-12 18:24:28 · 29m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.