Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RpEfj-RGZ85-NS9ra-dbOcK-SojoE | 15/16/5 | 82.5 | 1.01 | 2026-06-22 17:38:41 · 31m 43s | |
| CSGO-a8Ldw-w8jCi-SRd92-cO2yL-5RfCG | 17/6/4 | 119.2 | 1.87 | 2026-06-21 20:32:50 · 21m 19s | |
| CSGO-34u3M-EOuhD-vvKu9-9u7Hf-muW5F | 16/17/5 | 99.2 | 1.08 | 2026-06-17 17:05:57 |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.