Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BZ7F9-VL3HE-tsDN3-i9AAQ-ZR9jE | 18/15/4 | 86.6 | 1.26 | 2026-07-05 22:39:12 · 41m 10s | |
| CSGO-nyrci-cko7u-LW596-jHxuq-3MEKO | 14/9/8 | 106.1 | 1.48 | 2026-07-05 21:58:54 · 27m 18s | |
| CSGO-d39a7-9vdpq-C3c2i-qNNp5-CebRF | 20/9/4 | 106.7 | 1.73 | 2026-07-05 21:21:10 · 30m 8s | |
| CSGO-nTk2L-aJWvP-uHBZd-ERAZF-QTTrC | 12/19/12 | 87.6 | 1.04 | 2026-07-05 20:42:40 · 32m 30s | |
| CSGO-dQBVZ-KVuAu-scwbi-PxCeW-XvmHB | 21/18/7 | 93.0 | 1.30 | 2026-07-05 20:05:00 · 34m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.