Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EdZGa-XeGWG-X7cL6-aZYfq-ihtnC | 13/18/6 | 55.8 | 0.82 | 2026-06-19 22:03:34 · 40m 18s | |
| CSGO-t7PYz-aJpZY-ALtS6-8d6Nh-2NKDR | 8/19/8 | 46.3 | 0.57 | 2026-06-19 21:27:10 · 33m 20s | |
| CSGO-qpoVb-9srJy-zNV3V-vKCWw-MrSnB | 10/20/6 | 51.0 | 0.64 | 2026-06-19 20:52:00 · 30m 9s | |
| CSGO-SVNdk-nLfFC-hOJAX-hufmP-HnF8D | 15/17/5 | 84.0 | 1.06 | 2026-06-19 20:10:31 · 33m 42s | |
| CSGO-6AjCZ-9uTSB-JLi4Z-xqqB7-6KAMK | 14/14/5 | 74.3 | 1.14 | 2026-06-19 19:29:52 · 33m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.