Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YKrKa-tMVjG-bhFRe-Bcyiu-RCfFO | 11/14/4 | 72.4 | 0.78 | 2026-07-03 21:20:02 · 29m 44s | |
| CSGO-vDRUv-jtB7C-PBTC3-43onX-s6iPK | 14/16/1 | 75.4 | 1.03 | 2026-07-02 10:50:59 · 29m 47s | |
| CSGO-nPQsw-xnQpD-as4qw-BPLtA-n9ROG | 15/16/5 | 72.3 | 1.02 | 2026-06-29 11:19:10 · 36m 18s | |
| CSGO-e93ze-pKqdO-6mBzi-Hhvrt-UXOYE | 19/19/5 | 94.1 | 1.20 | 2026-06-29 10:40:01 · 33m 21s | |
| CSGO-c6e8O-ULJbk-9O55c-vEpTv-oqS4M | 19/24/5 | 70.0 | 0.91 | 2026-06-28 20:22:00 · 45m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.