Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HPzdy-v8K8d-9sxXh-fFU32-GrApF | 5/16/6 | 54.5 | 0.47 | 2026-07-05 11:10:53 · 23m 24s | |
| CSGO-bZiiT-SoqYa-7yEcC-vJTTm-GOBJC | 8/13/3 | 59.6 | 0.76 | 2026-07-05 10:15:14 · 30m 21s | |
| CSGO-TUpBA-XTmLD-LHFkD-qsmBK-ZKmDA | 27/11/4 | 114.1 | 1.84 | 2026-06-22 21:13:59 · 33m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.