Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ui7yD-h7Brh-cYUXk-fQb4f-2iEBM | 15/15/1 | 80.0 | 1.05 | 2026-06-26 17:15:14 · 23m 29s | |
| CSGO-GPHwS-zQUGE-VTX7P-38hmx-YrxPB | 7/15/5 | 47.7 | 0.54 | 2026-06-25 19:44:24 · 23m 35s | |
| CSGO-PCmmQ-7ddZ4-PK6ML-ZYVh8-3Aw5G | 12/2/3 | 83.2 | 1.68 | 2026-06-21 14:01:07 · 15m 38s | |
| CSGO-8YGXp-idG78-ksfpS-yih46-SLr7C | 17/15/1 | 75.7 | 1.11 | 2026-06-17 13:43:42 · 31m 52s | |
| CSGO-uqF9X-yX9xm-tYUeB-XN94B-BAGyB | 16/9/3 | 79.9 | 1.33 | 2026-06-12 11:49:56 · 26m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.