Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-edmzd-ruALn-oSfKa-nzTFV-rZ7nM | 14/12/3 | 81.0 | 1.18 | 2026-07-04 20:17:32 · 30m 0s | |
| CSGO-LM7XM-7j8EC-xvNUT-xsApw-4L9PL | 12/19/6 | 67.4 | 0.85 | 2026-07-02 16:58:30 · 32m 11s | |
| CSGO-BCeOM-uF5oN-xYq36-cQ73R-TvDBM | 10/15/7 | 70.5 | 0.92 | 2026-07-02 16:15:18 · 29m 54s | |
| CSGO-zz8xy-JWahb-bNMK5-4S2AU-x62NF | 6/10/3 | 42.8 | 0.75 | 2026-06-20 13:20:16 · 32m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.