Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pDj4M-teLc4-KkDtm-K9kwr-QsXfE | 18/15/11 | 109.0 | 1.30 | 2026-07-02 22:47:17 · 33m 54s | |
| CSGO-9bcfG-8vovd-o8EzA-xLiKn-2h3RG | 16/7/1 | 92.0 | 1.67 | 2026-06-21 23:44:54 · 21m 26s | |
| CSGO-o6Y8R-weQKN-pDRuF-p2Oit-FhnEM | 23/10/7 | 124.8 | 1.88 | 2026-06-21 23:15:17 · 26m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.