Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-P5L83-eaGjY-HOSZE-5wRvw-kBjzO | 20/13/5 | 108.5 | 1.52 | 2026-07-01 20:48:12 · 33m 35s | |
| CSGO-kJfwv-ZLXOh-TcmBN-7vjCM-9SR3A | 13/16/3 | 76.9 | 0.90 | 2026-06-26 14:41:58 · 28m 43s | |
| CSGO-wi8cU-EiMKe-4Wyqn-28AAA-XTKXL | 10/15/1 | 85.2 | 0.77 | 2026-06-23 21:18:02 · 25m 7s | |
| CSGO-HOkHn-2Xbj4-oTHOa-EjFeZ-VaDND | 12/14/8 | 81.6 | 1.06 | 2026-06-23 20:01:09 · 32m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.