Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4nmxh-bX3oM-peFyt-nvfCp-rOpYF | 10/15/3 | 62.9 | 0.82 | 2026-06-09 20:02:23 · 27m 48s | |
| CSGO-bEkek-OQuEf-bUxCV-Bz7Fa-UjenL | 13/16/6 | 58.3 | 1.03 | 2026-06-09 19:17:48 · 39m 56s | |
| CSGO-2UcVd-MXz27-u7ubB-a3qi3-YLaxJ | 6/16/9 | 53.6 | 0.52 | 2026-06-09 18:39:58 · 34m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.