Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YvXCB-myyPi-buuBa-UvyDX-vkSSH | 15/15/4 | 65.3 | 1.12 | 2026-07-05 13:57:09 · 32m 53s | |
| CSGO-p8poo-Jq2nt-263ki-oGbFw-vrzED | 22/17/10 | 88.6 | 1.35 | 2026-07-03 20:01:55 · 34m 9s | |
| CSGO-7jjLV-AP3FC-ZyooR-tboWR-d7xbE | 22/12/6 | 110.7 | 1.61 | 2026-06-26 19:06:10 · 36m 45s | |
| CSGO-RWEkc-CzoGT-Fi3Bq-AiZyU-FaFSQ | 9/12/5 | 64.0 | 0.90 | 2026-06-19 19:36:41 · 30m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.