Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8aCyr-5S69u-QUYqS-AwKkv-OrzUO | 25/15/6 | 110.2 | 1.68 | 2026-07-04 23:07:17 · 29m 27s | |
| CSGO-yLsdH-2ojj4-M7mX2-zZd8E-J9tvE | 15/14/4 | 86.4 | 1.15 | 2026-07-04 21:21:32 · 27m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.